what missions to i need to do to get my ship as a sith inquisitor
SWTOR Solo Story Society Guide
If y'all are just commencement your adventure in Star Wars: The One-time Republic, you may realize that there is an incredible amount of quests bachelor in the game, and a vast range of story and lore for you to explore. The story quests in the game are meant to exist played in a specific order, merely in reality you may not come beyond the correct quests at the right time, or might accidentally miss them all together while focusing on your main quest.
Updated for March 2022 and the 7.0 expansion! Next story update will exist 7.1.
If you're a returning role player and desire to know what your side by side quest should exist, or are just partway through the story and are a niggling lost, check the description of this video for a table of contents and skip alee to the last quest or planet you completed and sentry from there.
The video ends at 7.0's Legacy of the Sith / Manaan update, but further updates volition exist posted on this page!
Character Creation
Your first stride in your graphic symbol creation is to option a faction and a class. The skillful news is that all the course stories happen at roughly the aforementioned fourth dimension – so you lot can pick the grade that interests you the most, and it doesn't matter likewise much if y'all choose to play the Jedi Knight or the Compensation Hunter story first.
Main Quest Path
Your main quest is known equally your class story, and will exist represented by a purple quest icon over quest-givers heads, and by purple icons on your map. Later in the game, you lot will have two majestic quests. 1 will be your class story, and the second will be the main story arc for the planet you are on. Your class quest is exclusive to your class, but the planetary story arcs are shared between all classes in your faction on that planet.
If you lot are the kind of player who loves story, you lot'll want to brand sure you consummate all the quests available to you. Apart from the principal quests, there are besides side quests including exploration quests, heroic quests, and Flashpoint quests.
Exploratory quests are hidden past default, to make it easier for more casual players to skip them and focus on their main storyline. If you are interested in doing every quest, you'll want to open your minimap by pressing your M key and checking the cheque box on the bottom left that says "Testify Exploration Missions". This volition make it and then whatsoever side exploration missions will bear witness up on your minimap and in the globe – if you lot do not have this checked, many additional quests will be deactivated and you won't be able to pick them up until you have it checked. These types of exploration quests are represented past a yellowish triangular quest icon with a minor diamond sign, instead of a purple triangle. Fair alarm, if you choose to practice the exploratory missions, you will exist highly over-levelled and may reach level 60 long before yous finish your form storyline. The good news is, due to a mechanic chosen game scaling, if you got a planet that is for level 20 players, you'll exist temporarily downgraded to level 20 while you are on the planet, and volition nonetheless receive rewards and experience for completing quests on that lower-level planet. This is why they are hidden past default – most players will find the game more fun by sticking to the more exciting purple quests.
Your class mission, the chief planetary story arc, and exploratory missions, are one-time quests that yous tin not repeat later, unless you start a new grapheme. Heroic quests, nonetheless, are repeatable and most can be done once per solar day. Each planet has at to the lowest degree a couple heroics you tin can echo if yous want more XP, more than credits, or if you simply enjoy those specific quests. Heroics are besides i of the fastest ways to earn credits, particularly since most of them can exist washed solo. Heroics are also represented with a yellow triangle icon, merely the triangle volition accept arrows in it to betoken that it's a repeatable quest.
In this guide we will be specifically covering the solo story path – the quest society that players who are playing lone should follow. If you're playing with a group of friends, you may as well wish to check out the additional group quests which include the few group-simply Flashpoints, Operations at level 80, and earth bosses.
As y'all complete your class story, check back on your ship for more than story, as companions will ofttimes accept boosted dialogue quests available after you consummate each planet.
Quest List
If you are the kind of play that wants to exercise every single quest in the game, we also have an astonishing resource for you called the SWTOR Quest List, which lists the over 5,000 quests available in the game, sorted by planet, with the coordinates and names of each quest giver. As you're playing the planets, simply keep that planet's quest listing open so y'all can see the quest list and maps, and you tin can fifty-fifty make a re-create of the spreadsheet to track which quests you lot've completed and which ones you lot haven't come up across withal.
Quests List
Secrets
While completing planets, there are some secrets you might want to find before you move on to the adjacent planet in the storyline. These secrets include hidden Datacrons that give all your characters on your server a permanent stat boost, hidden lore objects that you tin chase down which unlock written lore entries, and there's as well achievements for exploring the whole map, finding specific beasts, and for all kinds of other things. If you want to see which of these hidden secrets you've found on a planet and then far, open up your Legacy Tab, which looks like a shield in the primary bill of fare under the symbol of a character, and go to Achievements. Most of the hidden secrets are located in the Location accomplishment department, nether the Exploration department of your planet'due south achievements. If you get stuck, there are guides online for almost every achievement in the game.


Starter Planet
What form you cull will decide your starter planet – Jedi Knights and Jedi Consulars beginning together on the Jedi homeworld of Tython, Smugglers and Troopers start on the war-torn world of Ord Mantell, Regal Agents and Compensation Hunters showtime on the Hutt-controlled world called Hutta, and Sith Warriors and Inquisitors beginning on the original home world of the Sith, Korriban.
Tython (Jedi) Quest Listing
Korriban (Sith) List
Ord Mantell (Trooper & Smuggler) List
Hutta (Bounty Hunter & Imperial Agent) List
Fleet
From at that place, yous'll be sent to the Republic or Imperial Armada, the main role player hub in the game. If you're interested in crafting, you'll want to choice up some crew skills before leaving, in the Crafting & Crew Skills section of the Fleet.
Commonwealth Armada Quest List
Royal Armada Quest Listing
FLASHPOINT: The Esseles (Republic) / Blackness Talon (Purple)
The Armada is besides where you can run your outset Flashpoint – The Esseles Commonwealth side or Black Talon Imperial side. Whether yous are on an Imperial or Republic character, you'll become to make some major light or nighttime story decisions almost the fate of the coiffure members aboard the ii ships. This Flashpoint can be run solo as its a major part of the story – although it's skippable, it's highly recommended that players try out this story-heavy Flashpoint before heading to their second planet. To beginning the Flashpoint follow the purple quests on the fleet to the Departures lift.
Capital Planet: Coruscant (Republic) / Dromund Kaas (Imperial)
After you complete your first Flashpoint, y'all'll be sent to your 2d planet, the majuscule of your chosen faction. Imperial players head to Dromund Kaas, and Republic players caput to Coruscant. There y'all volition be able to continue your course quest, and explore your first total-size planet. Don't forget to utilize your map on the bottom correct and your quest tracker on the top correct – the capital planets are a lot bigger than the starter planets.
While you are exploring, you may see what is known equally a earth dominate – Coruscant has a giant droid on a platform, and Dromund Kaas has a monstrous beast in a lake. These ballsy enemies are meant to be fought with a big grouping, rather than taken on solo.
Coruscant (Republic) Quest List
Dromund Kaas (Regal) Quest List
Taris (Commonwealth) / Balmorra (Imperial)
The third planet you lot head to volition too depend on your faction… only don't worry, yous'll get to visit the other one later in your story. After the upper-case letter planet, Purple players head the problems-infested world of Balmorra, and Republic players head to the rakghoul-infested planet of Taris.
Taris and Balmorra both have a Bonus Serial of quests that yous can complete AFTER yous finish your main class quest on the planet, at the entrance to the spaceport. Yous do not take to complete the chief planetary arc to kickoff the bonus series, but information technology is highly recommended as they are meant to exist a continuation of the Taris and Balmorra planetary story arcs. These bonus series quests are optional, and if you want to move on you can always come back to the bonus series afterwards.
Taris (Commonwealth) Quest List
Balmorra (Royal) Quest List
Nar Shaddaa
The fourth planet yous will visit is Nar Shaddaa, for both Republic and Imperial players.
Nar Shaddaa likewise has a Bonus Series which can be picked upward near the spaceport – you'll just be able to pick it up once you've completed your class story on Nar Shaddaa, but for the correct story order, yous'd want to play the Nar Shaddaa planetary story starting time.
Nar Shaddaa Quest List
Tatooine
Tatooine, the planet fabricated famous by the get-go Star Wars movies, comes adjacent after Nar Shaddaa. Tatooine is huge, and in that location's lots of desert to explore. If you come across a Sarlacc Pit, it's customary to bound inside for a special surprise.
Tatooine is another planet that has a Bonus Series questgiver near the spaceport – y'all'll only be able to choice it upwards once y'all've completed your class story on Tatooine, only for the correct story guild, you'd want to play the Tatooine story get-go.
Tatooine Quest List
Alderaan
After Tatooine your next planet is Alderaan, a beautiful planet about well known for getting diddled upwardly in the Star Wars movies. On Alderaan you'll meet and interact with the Noble houses, including house Organa republic side and House Thul royal side.
While you are on Alderaan, make sure to selection up an item called the NVSCCS from a vendor hidden deep in the Juran mountains – it will let you to earn a secret tauntaun pet later on. That vendor also sells you something yous might find useful during your hunt for Datacrons on Alderaan! I've included a link in the description of this video to a Taunlet pet quest guide you can follow to get a little Taunlet friend. — SWTOR Taunlet Pet Quest Guide by Dulfy
The Taunlet isn't the only hugger-mugger quest that starts on Alderaan. While you lot are exploring, keep your eyes open for nests… If you are lucky, one of them might contain a special pet Orokeet egg that y'all tin hatch deep in the desert on Tatooine. Y'all can likewise find these special eggs on Taris and Balmorra. If you desire to get yourself on Orokeet pet, I've included a link to a guide in the description of this video. — SWTOR Unusual eggs Orokeet locations and hatching guide
Alderaan likewise has a third secret questline, called "…Whos' Scruffy Looking?". This miniquest spans across 3 planets, and the Alderaan portion starts with a datapad about Fort Alde and Outpost Talarn. If you want to go scruffy hunting, y'all guessed it, there'due south a link to a guide in the description of this video. — SWTOR Nerf Calf Pets and Hidden Achievement Guide by Dulfy
Alderaan is another planet that has a bonus series meant to be played after your form story, though you'd want to finish the Alderaan storyline first before you play it. This bonus series is not picked up at the spaceport – instead the questgiver is located in the castle where many of your quests take yous. Commonwealth players will speak to Major Brom, in a side room on the main flooring of House Organa, and Purple players will speak to Lord Serjay Thul, in a side room on the correct-mitt side of the main floor of the Thul Palace.
Alderaan Quest List
Balmorra (Democracy) / Taris (Regal)
After Alderaan, Imperial and Democracy players will carve up for the concluding time, with Imperial players heading to Taris and Republic players heading to Balmorra.
Both planets accept a bonus serial bachelor that you can pick up after yous stop your main class quest on the planet, near where you state, at level 29 or college.
Taris (Regal) Quest List
Balmorra (Republic) Quest List
FLASHPOINTS: Taral 5 & Maelstrom Prison (Democracy) / Boarding Political party & The Foundry (Imperial)
After Democracy Balmorra or Purple Taris, there are ii very lore-heavy Flashpoints you won't want to miss, that can be played at level 29 or higher. Democracy players volition be running Taral V and Maelstrom Prison house, while Imperial players will be running Boarding Party and the Foundry. The story quest for these Flashpoints can be picked up on the Fleet from a droid with a purple triangle over its head, near the missions difference elevator, which is to the west Imperial side and to the east Republic side. After picking upwardly the story quest, you'll demand to accept the lift downwards to the taxi and follow it to a dissimilar ship on the fleet.
Quesh
Subsequently the back-to-back Flashpoints, both Republic and Purple players will become to Quesh, and from there they volition stay on the same rails. Quesh is a lot shorter than the other planets, and you'll soon be off information technology and on your mode to Hoth. Quesh is 1 of the few planets without a bonus series.
Quesh Quest List
Hoth
Hoth the frozen water ice planet gives yous a lot of footing to cover, including 2 world bosses and multiple surreptitious quests.
If you picked up the NVSCSS item from the mountains of Alderaan, and an Water ice Scrabbler Jerky item from the GTN, you'll be able to lure out an adorable little tauntaun pet from the Glacial Fissures section of Hoth. — SWTOR Taunlet Pet Quest Guide by Dulfy
Speaking of tauntauns, Hoth also has a special quest that allows y'all to earn your own Tauntaun mount! The Tauntaun mount miniquest can be started outside Dorn Base or Aurek Base of operations. If you lot want to find out if a tauntaun smells as bad on the exterior as it does on the within, I've included a link to a Tauntaun guide in the description of this video. — SWTOR Tauntaun Mounts Guide past Dulfy
If y'all've started the "…Whos' Scruffy Looking?" achievement hunt, the Hoth portion starts with a datapad in the northern department of the Glacial Fissures map. — SWTOR Nerf Dogie Pets and Subconscious Achievement Guide past Dulfy
If you feel like y'all need to spend some more quality time on Hoth, Hoth also has a Bonus Series bachelor in the base where you state.
Hoth Quest List
Belsavis
Adjacent afterwards Hoth is Belsavis. Belsavis is a prison planet covered in ice, with lush vegetation cropping upward in pockets of warmth. If you lot explore beyond the primary path, you'll find many beautiful scenes… and a few nightmares. On the imperial side of Belsavis, y'all'll also learn about the release of the Dread Masters, who get an important function of the later story.
Belsavis too has a Bonus Series, which y'all can pick upward near the shuttle on the Belsavis Orbital Station
Belsavis Quest List
Voss
Side by side up after Belsavis y'all will head to Voss. Voss and the native species of the planet were created specifically for Star Wars: The Old Republic, and have their own unique take on using the Force. On Voss y'all'll be able to explore the culture of the Voss mystics… and the Nightmare Lands, twisted woods inhabited by monsters.
If you lot've started the "…Whos' Scruffy Looking?" achievement hunt, the Voss portion starts with a datapad near Outpost Overseer and Outpost Kri-Ta. — SWTOR Nerf Calf Pets and Subconscious Accomplishment Guide past Dulfy
Voss has bonus series which tin can be started at level 60, and is meant to be done after the principal Voss planetary arc, near the shuttle where yous load in. The Voss bonus series later turns into a set of dailies that you tin can repeat to gain reputation with the Voss, which unlocks unique rewards over time. The Reputation system allows you lot to gain favor with factions across the milky way, including many of the groups you'll meet on later planets.
Voss also has a Bonus Series, which you can pick up near the shuttle on the Belsavis Orbital Station.
Voss Quest List
FLASHPOINT: Directive vii
Subsequently Belsavis, the next solo Flashpoint y'all can bank check out is Directive 7. Directive seven focuses effectually the droid revolution, and has a really interesting and chaotic fight at the end.
Directive 7 is started at level 45 or upwards past speaking to a droid in the middle of the Galactic Merchandise Market place section of the fleet with a purple triangle over its caput. The Flashpoint itself is located on a dissimilar ship on the fleet, and you need to either quick travel or taxi to get there.
Corellia
The concluding planet that is part of your character'south class story is Corellia, where you will cease up Affiliate iii of your class story. Corellia has no bonus serial.
Near where you outset on Corellia, there should be a shuttle to a location called "The Black Hole". This is an surface area of Corellia that was added after the game came out, and so y'all might want to stop Corellia and Ilum before travelling in that location and starting the Black Hole storyline.
Corellia Quest List
Ilum
After yous stop your course story, there is even so one more original planet to visit and so you can wrap upward the overall storyline that was introduced when the game first came out. On Ilum, you'll explore the starry-skyed ice planet, and complete the storyline in two back-to-back epic Flashpoints called The Boxing of Ilum and The False Emperor.
Ilum Quest List
FLASHPOINT: The Battle of Ilum & The False Emperor
Both of these Flashpoints have a solo mode available, and are meant to exist done every bit a office of the Ilum storyline.
The Ilum storyline tin be started on the fleet, in the inner ring by talking to T9-M6 Majestic side, or Lieutenant Ha'laa Democracy side at level 47 or higher. You can too kickoff the Ilum storyline from the glowing blue concluding on your transport, which will send y'all to speak to the quest giver on the fleet.
Give yourself a pat on the back my friend, you've saved the Galaxy and completed the master story arc of the game from when it was originally released… But there are many more threats, and expansions, on the horizon.
The Black Hole (Corellia)
Afterwards Ilum there is a bonus surface area available to you called the Black Hole that you tin visit. Information technology is non a part of the core game's storyline, merely has some interesting daily quests and its own minor storyline that continues the Corellia story arc. You might have accidentally wandered into the Black Hole expanse while exploring Corellia, and its not a large deal if y'all accidentally completed information technology earlier.
Republic players tin can beginning the Black Hole questline on the fleet at level 50 or higher, at a glowing blue last in the inner ring labelled "holonet". Majestic players can beginning the Blaack Hole questline past speaking to Sergeant Karloss, Priority Mission Courier in the inner ring of the fleet, he is waring a grey Imperial uniform and is near the Security Key vendor kiosk on the other side of the Sith Inquisitor kiosk.
Black Hole Quest List
Section X (Belsavis)
Section 10 is a lot similar the Black Pigsty – it's a daily area that continues the questline of Belsavis, and adds more to the Dread Masters storyline. Section X access is a fleck strange though – to access it, you must either be currently subscribed, or purchase the unlock from the Dare Market. The Section Ten storyline tin be started from the Fleet at level l or higher. Section X adds flavor to the later story, particularly the Operations, but if yous want to skip it feel complimentary to movement on to the beginning expansion.
Section 10 Quest List
Section X too gives you access to outset a quest that will reward you lot with an HK-51 model droid companion, at the cease of a long quest chain. This quest is started by speaking to a droid with a quest symbol virtually to where to load in to the area. Imperial players will speak to G0-A1, and Republic players volition speak to B6-31. I've included a link in the description of this video for a guide to earning HK-51.
HK-51 Quest Guide
EXPANSION: Rise of the Hutt Cartel (Makeb)
The start expansion in the game is called Ascension of the Hutt Dare, a story focused around the beautiful but unstable planet of Makeb. This expansion signals a change in the game – from now on, y'all'll no longer have class quests, but Makeb does accept a very dissimilar storyline if you play it on a Republic character compared to playing it on an Purple character. The Rise of the Hutt Cartel expansion tin be started from the glowing blue terminal on your send at level 51 or higher. If you are a returning player from launch and are at level 50, yous'll demand to detect a style to crash-land yourself upward one level before starting the first expansion.
Rise of the Hutt Cartel Quest List
Macrobinocular & Seeker Droid Quests
With Makeb, 2 new types of quests were as well introduced to the game, chosen the Macrobinocular and Seeker droids missions. These quests are geared towards players who similar exploratory quests, but unfortunately contain some quest sections that require a group. I recommend players practise as much of these quests as they tin lone, and and so go on their eyes on chat when they are on the armada for others also looking to complete the quest. These 2 quests can be started at level 52 or higher on the armada. Republic players volition speak to M3-8Z and BB-6G near the northern lift leading to the Cartel Boutique. Regal Players volition speak to Z1-3C and T4-M7, near the northern elevator leading to the Dromund Kaas departures.
After you complete the story mission, you'll unlock a gear up of repeatable GSI missions on Tatooine, Alderaan and Makeb.
GSI Quest List
CZ-198
Subsequently Makeb, you'll be able to detour away from the main story for a while and visit CZ-198, a planet controlled by the Czerka Corporation. Unfortunately, the CZ-198 storyline finishes off with two Flashpoints chosen Czerka Corporate Labs and Czerka Core Meltdown, and neither accept solo modes bachelor, but I still recommend that players trying to come across as much of the story as they tin can before the group Flashpoints come. To start the CZ-198 storyline, at level 55 or higher, Republic players can talk to RK-C3 located in the Galactic Trade Marketplace section of the armada, and Imperial players will speak to a droid named C-E29, also located in the Galactic Merchandise Market section of the fleet. These droids are as well available near where yous load in to CZ-198.
CZ-198 Quest List
Oricon
The side by side planet you'll head to is Oricon, and on this planet Bioware was experimenting with the idea of planetary storylines ending with an Functioning, instead of with a Flashpoint. Unfortunately, because Operation groups take no solo style, if you are playing solo you will never be able to fully consummate the Oricon storyline… Fifty-fifty with that brake, I recommend to practice as much of the questline as you tin can until you hit the Operation requirement, considering it has a slap-up storyline and haunting atmosphere. To start Oricon at level 55 or college, Republic players volition speak to O6-D5 on the fleet in a corner near the southern elevator, and Imperial players will speak to D5-F2 in a corner near the northern elevator.
Oricon Quest List
Prelude to Shadow of Revan
After Oricon, a brand new storyline comes into play, called the Prelude to the Shadow of Revan. It starts on your ship at level 53 or higher, and will pb you on an take chances leading upwards to the next expansion.
To start the Shadow of Revan prelude at level 53 or higher, Republic players will speak to T3-G2 located about the mission departures elevator to the east on the fleet, and Imperial players will speak to A7-M1, located nearly the mission departures elevator to the west on the fleet.
Prelude Quest List
FLASHPOINTS: Korriban Incursion, Assault on Tython, Depths of Manaan & Legacy of the Rakata
The Prelude consists of four Flashpoints: Korriban Incursion, Assault on Tython, Depths of Manaan and Legacy of the Rakata. If you are playing on the Regal side the first two volition exist flipped – but don't stress too much about the order, just follow the order the prelude quest gives y'all.
EXPANSION: Shadow of Revan (Rishi & Yavin 4)
After you terminate the prelude, you'll be able to start the Shadow of Revan expansion. This expansion volition send you to the pirate-haven embankment planet of Rishi, and the night-side haunted planet of Yavin 4.
The Shadow of Revan expansion will be automatically started if you complete the Shadow of Revan prelude soon after finishing the Legacy of the Rakata Flashpoint. If you lot desire to skip the Prelude and head straight to the Shadow of Revan primary storyline, fly to the planet of Rishi, head upward the wooden path and speak to Qaraah the bird-man just afterwards the wooden bridge. You can also exercise this at whatever point during the prelude if you want to skip alee.
After you've completed the expansion, a set of repeatable dailies on Yavin iv is unlocked, and in that location's a few repeatable quests on Rishi besides.
Shadow of Revan Quest List
FLASHPOINTS: Claret Chase & Boxing of Rishi
While following the main questline on the planet of Rishi, you will be able to exercise ii Flashpoints which both have solo modes available. Blood Hunt focuses on a Mandalorian Enclave on Rishi and comes roughly halfway through the Rishi storyline, and The Battle of Rishi focuses on a tying Rishi into the principal Shadow of Revan plotline.
Ziost
Afterwards you've finished Shadow of Revan, in that location is a short in-between planet called Ziost, that helps explain what happens before the next expansion. Ziost has some incredible story repercussions, and I highly recommend players visit Ziost in betwixt Shadow of Revan and the adjacent expansion even if they commonly are skipping the side planets. Ziost tin only be started by players who have fully completed the Shadow of Revan expansion storyline, and is accessed through the glowing bluish final on your ship at level 60 or higher.
After you consummate Ziost's story, you'll exist able to return for a new set of repeatable daily quests.
Ziost Quest Listing
End of Free-to-play Content
If you are a gratis to play player, and notwithstanding haven't subscribed to the game, you'll have a huge choice to brand at this signal. If yous want to continue playing the story-focused part of the game, you can always start another graphic symbol from level 1. If y'all exercise decide to do that, y'all may want to try making a character on the opposite faction and so you become a whole new set up of planetary and side quests. If y'all would rather keep on in the main story past Ziost and level higher than level 60, you will need to subscribe to the game. The good news is that subscribing for at least one month unlocks all previously released expansions… And then even if you unsubscribe the next month, y'all volition still be able to practise the storylines you lot unlocked and level all the way to max level fifty-fifty later on y'all unsubscribed. You'd do non need to pay for each expansion individually, and you do non need to remain subscribed to just play the expansion stories you lot unlocked.
EXPANSION: Knights of the Fallen Empire (Zakuul & Odessen)
After Ziost comes a brand new storyline, focused around the Eternal Empire, Emperor Valkorion, and his family of powerful force-users. This expansion signals a modify in the way expansion stories are laid out – instead of travelling from planet to planet completing quests, y'all instead play parts of the story as "chapters" and are sent all over the Galaxy.
Chapters can also be replayed from the chapter carte, which is as well where you lot can adjust the difficulty settings to the easy Story Style, fairly difficult Veteran Fashion, and very very hard Primary Mode for each chapter. The two main planets you'll exist visiting during the storyline are Zakuul, the Eternal Empire'southward abode planet, and Odessen, a quiet planet that becomes your new base of operations of operations.
The Knights of the Fallen Empire (KOTFE) expansion tin can be started from the glowing blue terminal on your ship at level lx. You can technically skip ahead and start Knights of the Fallen Empire without completing the other storylines, but be aware the skipping forrad will motorcar-complete your class story, companion conversations, the Shadow of Revan expansion.
The are the quests that become unavailable to players who create a level 60 character or players who kickoff Knights of the Fallen Empire before completing the previous storylines:
- Original Class Story Quests (Prologue, Chapter 1, Chapter two, and Chapter 3)
- Original Grade Companion Conversation Quests
- The Shadow of Revan Prelude Story Quest ("Forged Alliances")
- The Chief Shadow of Revan Storyline (the Rise of the Hutt Dare expansion is not affected)
- The Main Ziost Quest
If you don't take the Knights of the Fallen Empire expansion unlocked, and can't get your grapheme to level upward past lx, all you need to do is subscribe for i month and yous'll permanently unlock all the current and past expansions for all your characters, and so y'all can keep playing the story.
Knights of the Fallen Empire Quest List
FLASHPOINTS: Star Fortresses
In the 9th chapter of the Knights of the Fallen Empire expansion, you'll reach a bespeak where you tin start working on the Star Fortress quests, and gain the ability to rank up your Influence with your alliance commanders. Star Fortresses are like to Flashpoints, and can exist run solo or with a group.
Companion Alerts
After the 9th chapter yous'll too start receiving Companion Alerts, which permit you lot to complete quests to gain new companions, or regain old ones. If you aren't interested in doing all the companion alerts now, you can motility on to the adjacent chapter and come back to them later on. Equally you consummate more Capacity and Alerts, new Alerts become available.
Companion Recruitment Guide
Alerts & Star Fortress Quest List
EXPANSION: Knights of the Eternal Throne
The showtime Eternal expansion has 16 chapters, and for the second expansion in the Eternal storyline, Knights of the Eternal Throne (KOTET), the developers actually tightened downwards the story and the number of quests. In this expansion, there are but ix chapters, which proceed following the story of the Eternal Empire.
The Knights of the Eternal Throne expansion tin be started from the glowing bluish terminal on your ship at level threescore – you can skip ahead to it, but story-wise, you'd desire to complete the Knights of the Fallen Empire expansion chapters first. Exist aware, if yous skip ahead, it will auto-complete Fallen Empire for you lot.
Knights of the Eternal Throne Quest List
Iokath
After Knights of the Eternal Throne comes Iokath. Iokath is a planet that you lot visit during the expansion'due south storyline, just yous return in that location later to experience a very new storyline that digs deep into Zakuul's lore, called the 'Traitor Arc'. The Iokath storyline quest tin can exist started from the glowing bluish terminal on your ship at level 70. After you finish the Iokath storyline, you lot can return to Iokath for repeatable daily quests.
Iokath Quest List
FLASHPOINT: Crisis on Umbara
The storyline started on Iokath is continued in the Crisis of Umbara Flashpoint. This Flashpoint has a special story mode that has different cutscenes than when entered outside of the main storyline. To start Crisis on Umbara's story quest line, y'all must be level lxx and have completed the Iokath storyline. This quest can be started from the glowing blueish terminal on your ship.
FLASHPOINT: Copero (A Traitor Among the Chiss)
The traitor storyline is continued in A Traitor Amongst the Chiss, a Flashpoint set on Copero in Chiss Space. To offset A Traitor Among the Chiss's story quest line, you must accept completed the Crisis on Umbara Flashpoint story. This quest tin be started from the glowing blueish last on your ship. A Traitor Amidst the Chiss actually has a special version bachelor called "SOLO" that is merely bachelor to players who are in the correct part of the story line – so don't accidentally run the version labelled "STORY" instead from the concluding, which is the easiest way of the repeatable version without the special traitor arc cutscenes.
FLASHPOINT: The Nathema Conspiracy
The traitor arc comes to a determination on the devastated world of Nathema, the birth planet of the Emperor. To beginning the Nathema Conspiracy'south story quest line, you must take completed the Traitor Amid the Chiss Flashpoint. Like the previous quests, Nathema can be started from the glowing bluish terminal on your ship.
Ossus
The storyline about the Eternal Empire is finished on Nathema, and the planet of Ossus opens upward a brand new storyline focusing on the war between the Republic and the Empire, and the Sith vs the Jedi. The planet of Ossus, which was introduced in the Jedi Under Siege update, is a prelude story leading up to the next expansion. The Ossus storyline returns to the days of old where in that location is a dissimilar storyline on Commonwealth side vs Purple side, and so players volition get the nearly of the story by playing on a grapheme of both factions. This planet as well offers a lot when it comes to exploration quests, and also introduces new datacrons to be found and some wonderful lore surprises hidden around the planet.
Ossus tin be started from the glowing blue terminal on your ship, simply be aware that starting Ossus volition auto-complete many previous storylines if you lot take non completed them yourself. If you want, you can besides skip previous storylines and start the Ossus storyline at any time if yous accept reached level lxx.
Ossus Story Quest List
One time you accept completed the Ossus storyline, you will unlock a prepare of repeatable daily quests that are different on each faction.
Ossus Dailies Quest Listing
After the Ossus storyline, there is a very short quest chosen Hearts and Minds which should automatically be in your quest tracker once you finish Ossus.
Dantooine
Next up is Dantooine, which is a scrap of a foreign case. If the Dantooine event is running, you can receive a brief update on the country of the galaxy from the Dantooine event terminal on the Fleet, which is unlike on Republic and Majestic side.
Dantooine Effect Quest List
If the result is not currently running, it's fine to skip Dantooine and run across the short cutscene later on. Yous tin wing to Dantooine directly if you want though, equally there's a few little quests there yous can consummate while the consequence is non running.
Dantooine Non-Effect Quest List
EXPANSION: Onslaught (Onderon & Mek-Sha)
The Onslaught expansion can be started at level seventy or higher once y'all have finished the Ossus / Jedi Under Siege story, and the brusk Hearts and Minds quest. If it isn't automatically in your quest tracker, you can pick it up from the blue terminal on your ship. Onslaught has two unlike storylines on Republic and Purple side, and so it'southward worth playing through twice. Onslaught will bring you to the lore-rich planet of Onderon, and the new pirate-haven asteroid called Mek-Sha. Onderon and Mek-Sha both offer some repeatable daily and heroic quests, which can only exist started once you have finished the entire Onslaught expansion storyline, including the flashpoint finale.
Onslaught Expansion Quest Listing
FLASHPOINT: Objective Meridian
Objective Meridien is the flashpoint finale to the Onslaught storyline, and its story version volition go automatically available one time you have finished Onderon and Mek-Sha's storylines.
Echoes of Oblivion
Following the Onslaught expansion is a very lore-heavy storyline that wraps up many loose story ties. Echoes of Oblivion is not quite an expansion, only information technology is a major story update.
There are a few minor quests that atomic number 82 up to Echoes of Oblivion that follow direct after Onslaught, which were released over time as pocket-size story teasers:
- The Lingering Darkness (Immediately later on Onslaught, half-dozen.0 update)
- The Task at Mitt (Pinnacles of Power half-dozen.i update)
- Bespeak from Noise (Pinnacles of Power 6.1 update)
- Meeting Jekiah Ordo (Mandalorian storyline, six.1.4 update)
- Checking in with the Avenger (Mandalorian storyline, 6.2 update)
These shorts story quests and the Echoes of Oblivion quest will naturally be in your quest log equally y'all go on the Onslaught story. The Echoes of Oblivion story is related to Kira, Scourge, and Satele Shan, and what was revealed at the end of the Onslaught expansion.
This storyline includes major spoilers for these previous storylines….
- Jedi Knight Class Story
- Jedi Consular Grade Story
- Sith Warrior Grade Story
- Jedi Consular Story (small-scale)
- Taral V Flashpoint (Republic)
- Maelstrom Prison Flashpoint (Republic)
- Boarding Party Flashpoint (Imperial)
- The Foundry Flashpoint (Imperial)
- Shadow of Revan Expansion
- Ziost Planetary Storyline
- Knights of the Fallen Empire Expansion
- Knights of the Eternal Throne Expansion
- The Nathema Conspiracy Story
- Onslaught Expansion
- Revan Novel
- Knights of the Onetime Democracy video game
- Knight of the Old Republic Two: The Sith Lords video game
- Companion Conversations: Kira
- Companion Conversations: Scourge
So you may wish to stop those outset before moving frontward, or you could be scratching your caput as to who some of the primal characters are, and miss a lot of smaller significant references.
If for some reason this quest does non appear naturally in your quest log as you lot progress, bank check the concluding on your transport and check your other purple quests in your quest log.
Spirit of Vengeance
The Spirit of Vengeance story arc follows directly after the the Echoes of Oblivion storyline, though it is non direct related. To start the Spirit of Vengeance storyline and its related Flashpoint, first complete Onslaught and Echoes of Oblivion, and then the quest will automatically appear in your quest log. You'll run into a short cutscene, then be directed to the Flashpoint in Solo-Story mode which volition have additional cutscenes that the other modes practise non have.
Subsequently the Mandalorian-focused Spirit of Vengeance cliff hanger, a very short cutscene chosen Conflicting Priorities was released. It is slightly different Purple and Republic side, just both sides focus on Zenith, the only original companion to not have made an appearance then far.
- Alien Priorities (Mandalorian storyline, 6.1.2 update)
FLASHPOINT: Secrets of the Enclave (Dantooine Flashpoint)
Once you accept caught upwardly on Spirit of Vengeance, you lot tin can play the Dantooine Flashpoint which is called Secrets of the Enclave. You'll be able to start this Flashpoint in the solo manner once you have reached this specific indicate in the story and you lot likely need to be level 75 as well.
Afterwards the Dantooine Flashpoint, in that location are ii brusque story beat quests that aid set upwards the side by side expansion, that come direct after the Secrets of the Flashpoint. These are chosen…
- Relentless Ambitions (Akaavi / Zenith / Shae storyline, six.three.one update)
- Whispers in the Force (Darth Nul storyline, 6.3.2 update)
EXPANSION: Legacy of the Sith (Manaan)
The Legacy of the Sith 7.0 expansion launched at the starting time of 2022 along with the new combat Styles system. Level 75 players who are caught up with the previous storylines (starting with Ossus and ending with Whispers in the Force) are automatically eligible to get-go the new short expansion story. There is a split up story Republic and Imperial side, and some saboteur options every bit well, and so it'southward worth playing once Republic side and once Regal side. Different the other expansions, you tin can not skip ahead and beginning at Legacy of the Sith, even if yous are level 75, you'll demand to play everything from the latest storylines starting with Ossus.
If you are call caught upwards in the story plus are level 75 plus have subscribed to unlock the expansion, and nonetheless do not run across the quests automatically in your log, cheque your transport's last for the quest, and then contact support if it still not available.
Legacy of the Sith Quest List
FLASHPOINT: Ruins of Nul
At the terminate of the Legacy of the Sith expansion story, y'all'll be led to the Ruins of Nul Flashpoint to end off the expansion, and you'll exist left with a major cliffhanger.
BUG: Since the launch of the Legacy of the Sith expansion, in that location has been a major problems with the final dominate of the Ruins of Nul flashpoint that causes some players to automatically die, or be pushed through the floor and die of fall impairment. This is not a mechanic – if you lot are dieing in this fight, it is frequently not due to your skill in combat, merely instead due to a bug.
What's side by side?
While we do not know exactly what'south coming next for story, these are somewhere down the line:
- Update 7.1: New Manaan Daily Expanse, which should have a flake more than story for Imperial and Republic players
- More story, locations and new flashpoint throughout 2022
- We also know from a mail service on Social Media, that the Mandalorian storyline will continue in the future
- And we'll eventually see a resolution to the new storyline shown at the end of the Ruins of Nul flashpoint and in the new Disorder trailer
Source: https://swtorista.com/articles/swtor-solo-story-path/
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